_textures | Divide::Import::MaterialData | |
deserialize(ByteBuffer &dataIn) | Divide::Import::MaterialData | |
PROPERTY_RW(bool, ignoreTexDiffuseAlpha, false) | Divide::Import::MaterialData | |
PROPERTY_RW(bool, doubleSided, true) | Divide::Import::MaterialData | |
PROPERTY_RW(Str< 128 >, name) | Divide::Import::MaterialData | |
PROPERTY_RW(ShadingMode, shadingMode, ShadingMode::FLAT) | Divide::Import::MaterialData | |
PROPERTY_RW(BumpMethod, bumpMethod, BumpMethod::NONE) | Divide::Import::MaterialData | |
PROPERTY_RW(FColour4, baseColour, DefaultColours::WHITE) | Divide::Import::MaterialData | |
PROPERTY_RW(FColour3, emissive, DefaultColours::BLACK) | Divide::Import::MaterialData | |
PROPERTY_RW(FColour3, ambient, DefaultColours::BLACK) | Divide::Import::MaterialData | |
PROPERTY_RW(FColour4, specular, DefaultColours::BLACK) | Divide::Import::MaterialData | |
PROPERTY_RW(SpecularGlossiness, specGloss) | Divide::Import::MaterialData | |
PROPERTY_RW(F32, metallic, 0.0f) | Divide::Import::MaterialData | |
PROPERTY_RW(F32, roughness, 1.0f) | Divide::Import::MaterialData | |
PROPERTY_RW(F32, parallaxFactor, 1.0f) | Divide::Import::MaterialData | |
serialize(ByteBuffer &dataOut) const | Divide::Import::MaterialData | |
SpecularGlossiness typedef | Divide::Import::MaterialData | |