Divide Framework 0.1
A free and open-source 3D Framework under heavy development
Loading...
Searching...
No Matches
Divide::RenderPass Member List

This is the complete list of members for Divide::RenderPass, including all inherited members.

_configDivide::RenderPassprivate
_contextDivide::RenderPassprivate
_lastCmdCountDivide::RenderPassmutableprivate
_lastNodeCountDivide::RenderPassmutableprivate
_nameDivide::RenderPassprivate
_parentDivide::RenderPassprivate
_stageFlagDivide::RenderPassprivate
_transformIndexOffsetDivide::RenderPassprivate
_uniformsDivide::RenderPassmutableprivate
getLastTotalBinSize() const noexceptDivide::RenderPassinline
getPassData() const noexceptDivide::RenderPass
name() const noexceptDivide::RenderPassinline
NonCopyable(const NonCopyable &)=deleteDivide::NonCopyableprivate
NonCopyable(NonCopyable &&)=defaultDivide::NonCopyableprivate
NonCopyable()=defaultDivide::NonCopyableprivate
operator=(const NonCopyable &)=deleteDivide::NonCopyableprivate
operator=(NonCopyable &&)=defaultDivide::NonCopyableprivate
PROPERTY_RW(vector< RenderStage >, dependencies)Divide::RenderPass
render(PlayerIndex idx, const Task &parentTask, const SceneRenderState &renderState, GFX::CommandBuffer &bufferInOut, GFX::MemoryBarrierCommand &memCmdInOut) constDivide::RenderPass
RenderPass(RenderPassManager &parent, GFXDevice &context, RenderStage renderStage, const vector< RenderStage > &dependencies)Divide::RenderPassexplicit
stageFlag() const noexceptDivide::RenderPassinline
~NonCopyable()=defaultDivide::NonCopyableprivate
~RenderPass()=defaultDivide::RenderPass