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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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This is the complete list of members for Divide::Attorney::SceneProjectManager, including all inherited members.
clearHoverTarget(Scene *scene, const Input::MouseMoveEvent &arg) | Divide::Attorney::SceneProjectManager | inlineprivatestatic |
currentPlayerPass(Scene *scene, const PlayerIndex idx) | Divide::Attorney::SceneProjectManager | inlineprivatestatic |
debugDraw(Scene *scene, GFX::CommandBuffer &bufferInOut, GFX::MemoryBarrierCommand &memCmdInOut) | Divide::Attorney::SceneProjectManager | inlineprivatestatic |
Divide::Project | Divide::Attorney::SceneProjectManager | friend |
Divide::ProjectManager | Divide::Attorney::SceneProjectManager | friend |
drawCustomUI(Scene *scene, const Rect< I32 > &targetViewport, GFX::CommandBuffer &bufferInOut, GFX::MemoryBarrierCommand &memCmdInOut) | Divide::Attorney::SceneProjectManager | inlineprivatestatic |
frameEnded(Scene *scene) | Divide::Attorney::SceneProjectManager | inlineprivatestatic |
frameStarted(Scene *scene) | Divide::Attorney::SceneProjectManager | inlineprivatestatic |
getEnvProbes(Scene *scene) noexcept | Divide::Attorney::SceneProjectManager | inlineprivatestatic |
getPlayers(Scene *scene) noexcept | Divide::Attorney::SceneProjectManager | inlineprivatestatic |
gui(Scene *scene) noexcept | Divide::Attorney::SceneProjectManager | inlineprivatestatic |
load(Scene *scene) | Divide::Attorney::SceneProjectManager | inlineprivatestatic |
loadComplete(Scene *scene) noexcept | Divide::Attorney::SceneProjectManager | inlineprivatestatic |
onPlayerAdd(Scene *scene, const Player_ptr &player) | Divide::Attorney::SceneProjectManager | inlineprivatestatic |
onPlayerRemove(Scene *scene, const Player_ptr &player) | Divide::Attorney::SceneProjectManager | inlineprivatestatic |
onRemoveActive(Scene *scene) | Divide::Attorney::SceneProjectManager | inlineprivatestatic |
onSetActive(Scene *scene) | Divide::Attorney::SceneProjectManager | inlineprivatestatic |
onShutdown(PlatformContext &context) | Divide::Attorney::SceneProjectManager | inlineprivatestatic |
onStartup(PlatformContext &context) | Divide::Attorney::SceneProjectManager | inlineprivatestatic |
postLoadMainThread(Scene *scene) | Divide::Attorney::SceneProjectManager | inlineprivatestatic |
resetSelection(Scene *scene, const PlayerIndex idx, const bool resetIfLocked) | Divide::Attorney::SceneProjectManager | inlineprivatestatic |
setSelected(Scene *scene, const PlayerIndex idx, const vector< SceneGraphNode * > &sgns, const bool recursive) | Divide::Attorney::SceneProjectManager | inlineprivatestatic |
unload(Scene *scene) | Divide::Attorney::SceneProjectManager | inlineprivatestatic |