Divide Framework 0.1
A free and open-source 3D Framework under heavy development
Loading...
Searching...
No Matches
Divide::Attorney::SceneProjectManager Member List

This is the complete list of members for Divide::Attorney::SceneProjectManager, including all inherited members.

clearHoverTarget(Scene *scene, const Input::MouseMoveEvent &arg)Divide::Attorney::SceneProjectManagerinlineprivatestatic
currentPlayerPass(Scene *scene, const PlayerIndex idx)Divide::Attorney::SceneProjectManagerinlineprivatestatic
debugDraw(Scene *scene, GFX::CommandBuffer &bufferInOut, GFX::MemoryBarrierCommand &memCmdInOut)Divide::Attorney::SceneProjectManagerinlineprivatestatic
Divide::ProjectDivide::Attorney::SceneProjectManagerfriend
Divide::ProjectManagerDivide::Attorney::SceneProjectManagerfriend
drawCustomUI(Scene *scene, const Rect< I32 > &targetViewport, GFX::CommandBuffer &bufferInOut, GFX::MemoryBarrierCommand &memCmdInOut)Divide::Attorney::SceneProjectManagerinlineprivatestatic
frameEnded(Scene *scene)Divide::Attorney::SceneProjectManagerinlineprivatestatic
frameStarted(Scene *scene)Divide::Attorney::SceneProjectManagerinlineprivatestatic
getEnvProbes(Scene *scene) noexceptDivide::Attorney::SceneProjectManagerinlineprivatestatic
getPlayers(Scene *scene) noexceptDivide::Attorney::SceneProjectManagerinlineprivatestatic
gui(Scene *scene) noexceptDivide::Attorney::SceneProjectManagerinlineprivatestatic
load(Scene *scene)Divide::Attorney::SceneProjectManagerinlineprivatestatic
loadComplete(Scene *scene) noexceptDivide::Attorney::SceneProjectManagerinlineprivatestatic
onPlayerAdd(Scene *scene, const Player_ptr &player)Divide::Attorney::SceneProjectManagerinlineprivatestatic
onPlayerRemove(Scene *scene, const Player_ptr &player)Divide::Attorney::SceneProjectManagerinlineprivatestatic
onRemoveActive(Scene *scene)Divide::Attorney::SceneProjectManagerinlineprivatestatic
onSetActive(Scene *scene)Divide::Attorney::SceneProjectManagerinlineprivatestatic
onShutdown(PlatformContext &context)Divide::Attorney::SceneProjectManagerinlineprivatestatic
onStartup(PlatformContext &context)Divide::Attorney::SceneProjectManagerinlineprivatestatic
postLoadMainThread(Scene *scene)Divide::Attorney::SceneProjectManagerinlineprivatestatic
resetSelection(Scene *scene, const PlayerIndex idx, const bool resetIfLocked)Divide::Attorney::SceneProjectManagerinlineprivatestatic
setSelected(Scene *scene, const PlayerIndex idx, const vector< SceneGraphNode * > &sgns, const bool recursive)Divide::Attorney::SceneProjectManagerinlineprivatestatic
unload(Scene *scene)Divide::Attorney::SceneProjectManagerinlineprivatestatic