Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::CascadedShadowMapsGenerator Member List

This is the complete list of members for Divide::CascadedShadowMapsGenerator, including all inherited members.

_blurAOMapShaderDivide::CascadedShadowMapsGeneratorprotected
_blurBufferDivide::CascadedShadowMapsGeneratorprotected
_blurDepthMapShaderDivide::CascadedShadowMapsGeneratorprotected
_blurPipelineAODivide::CascadedShadowMapsGeneratorprotected
_blurPipelineCSMDivide::CascadedShadowMapsGeneratorprotected
_contextDivide::ShadowMapGeneratorprotected
_drawBufferDepthDivide::CascadedShadowMapsGeneratorprotected
_shaderConstantsDivide::CascadedShadowMapsGeneratorprotected
_typeDivide::ShadowMapGeneratorprotected
applyFrustumSplits(DirectionalLightComponent &light, const Camera &shadowCamera, U8 numSplits) constDivide::CascadedShadowMapsGeneratorprotected
blurTarget(U16 layerOffset, U16 layerCount, GFX::CommandBuffer &bufferInOut)Divide::CascadedShadowMapsGeneratorprotected
calculateSplitDepths(DirectionalLightComponent &light, const vec2< F32 > nearFarPlanes) const noexceptDivide::CascadedShadowMapsGeneratorprotected
CascadedShadowMapsGenerator(GFXDevice &context)Divide::CascadedShadowMapsGeneratorexplicit
generateWorldAO(const Camera &playerCamera, GFX::CommandBuffer &bufferInOut, GFX::MemoryBarrierCommand &memCmdInOut)Divide::CascadedShadowMapsGenerator
render(const Camera &playerCamera, Light &light, U16 lightIndex, GFX::CommandBuffer &bufferInOut, GFX::MemoryBarrierCommand &memCmdInOut) overrideDivide::CascadedShadowMapsGeneratorvirtual
ShadowMapGenerator(GFXDevice &context, ShadowType type) noexceptDivide::ShadowMapGeneratorexplicitprotected
SplitDepths typedefDivide::CascadedShadowMapsGeneratorprotected
updateMSAASampleCount(U8 sampleCount) overrideDivide::CascadedShadowMapsGeneratorprotectedvirtual
~CascadedShadowMapsGenerator() overrideDivide::CascadedShadowMapsGenerator
~ShadowMapGenerator()=defaultDivide::ShadowMapGeneratorvirtual