Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::NetworkingSystem Member List

This is the complete list of members for Divide::NetworkingSystem, including all inherited members.

_componentCacheDivide::ECSSystem< NetworkingSystem, NetworkingComponent >protected
_engineDivide::ECSSystem< NetworkingSystem, NetworkingComponent >protected
_serializerDivide::ECSSystem< NetworkingSystem, NetworkingComponent >protected
AddDependencies(Dependencies &&... dependencies)ECS::System< T >inline
ECSSystem(ECS::ECSEngine &engine)Divide::ECSSystem< NetworkingSystem, NetworkingComponent >explicit
GetSerializer() noexcept overrideDivide::ECSSystem< NetworkingSystem, NetworkingComponent >inlinevirtual
GetSerializer() const noexcept overrideDivide::ECSSystem< NetworkingSystem, NetworkingComponent >inlinevirtual
GetStaticSystemTypeID() const overrideECS::System< T >inlinevirtual
GetSystemTypeName() const overrideECS::System< T >inlinevirtual
ISystem(SystemPriority priority=NORMAL_SYSTEM_PRIORITY, f32 updateInterval_ms=-1.0f)ECS::ISystemprotected
loadCache(SceneGraphNode *sgn, ByteBuffer &inputBuffer)Divide::ECSSystem< NetworkingSystem, NetworkingComponent >virtual
m_EnabledECS::ISystemprivate
m_NeedsUpdateECS::ISystemprivate
m_PriorityECS::ISystemprivate
m_ReservedECS::ISystemprivate
m_SystemManagerInstanceECS::System< T >private
m_TimeSinceLastUpdateECS::ISystemprivate
m_UpdateIntervalECS::ISystemprivate
NetworkingSystem(ECS::ECSEngine &parentEngine)Divide::NetworkingSysteminlineexplicit
OnFrameEnd() overrideDivide::ECSSystem< NetworkingSystem, NetworkingComponent >virtual
OnFrameStart() overrideDivide::ECSSystem< NetworkingSystem, NetworkingComponent >virtual
PostUpdate(F32 dt) overrideDivide::ECSSystem< NetworkingSystem, NetworkingComponent >
ECS::System::PostUpdate(f32 dt) overrideECS::System< T >inlinevirtual
PreUpdate(F32 dt) overrideDivide::ECSSystem< NetworkingSystem, NetworkingComponent >
ECS::System::PreUpdate(f32 dt) overrideECS::System< T >inlinevirtual
saveCache(const SceneGraphNode *sgn, ByteBuffer &outputBuffer)Divide::ECSSystem< NetworkingSystem, NetworkingComponent >virtual
STATIC_SYSTEM_TYPE_IDECS::System< T >static
System()ECS::System< T >inlineprotected
Update(F32 dt) overrideDivide::ECSSystem< NetworkingSystem, NetworkingComponent >
ECS::System::Update(f32 dt) overrideECS::System< T >inlinevirtual
~ECSSystem() override=defaultDivide::ECSSystem< NetworkingSystem, NetworkingComponent >virtual
~ISystem()ECS::ISystemvirtual
~System() overrideECS::System< T >inlinevirtual