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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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This is the complete list of members for Divide::RenderPassCuller, including all inherited members.
EntityFilter enum name | Divide::RenderPassCuller | |
FilterMask(const PlatformContext &context) noexcept | Divide::RenderPassCuller | inlineprivatestatic |
FrustumCull(const NodeCullParams ¶ms, U16 cullFlags, const SceneGraph &sceneGraph, const SceneState &sceneState, PlatformContext &context, VisibleNodeList<> &nodesOut) | Divide::RenderPassCuller | static |
FrustumCull(const PlatformContext &context, const NodeCullParams ¶ms, const U16 cullFlags, const vector< SceneGraphNode * > &nodes, VisibleNodeList<> &nodesOut) | Divide::RenderPassCuller | static |
FrustumCullNode(SceneGraphNode *currentNode, const NodeCullParams ¶ms, U16 cullFlags, U8 recursionLevel, VisibleNodeList<> &nodes) | Divide::RenderPassCuller | privatestatic |
PostCullNodes(const NodeCullParams ¶ms, U16 cullFlags, U32 filterMask, VisibleNodeList<> &nodesInOut) | Divide::RenderPassCuller | privatestatic |
ToVisibleNodes(const Camera *camera, const vector< SceneGraphNode * > &nodes, VisibleNodeList<> &nodesOut) | Divide::RenderPassCuller | static |