_currentTimeStamp | Divide::AnimationComponent | protected |
_frameIndex | Divide::AnimationComponent | protected |
_parentTimeStamp | Divide::AnimationComponent | protected |
_playAnimations | Divide::AnimationComponent | protected |
AnimationComponent(SceneGraphNode *parentSGN, PlatformContext &context) | Divide::AnimationComponent | explicit |
AnimationSystem | Divide::AnimationComponent | friend |
boneCount() const | Divide::AnimationComponent | |
frameCount(U32 animationID) const | Divide::AnimationComponent | |
frameCount() const | Divide::AnimationComponent | inline |
frameIndex() const noexcept | Divide::AnimationComponent | inline |
frameTicked() const noexcept | Divide::AnimationComponent | |
getAnimationByIndex(U32 animationID) const | Divide::AnimationComponent | |
getBoneBuffer() const | Divide::AnimationComponent | |
getCurrentAnimation() const | Divide::AnimationComponent | inline |
GlobalAnimationState(const bool state) noexcept | Divide::AnimationComponent | inlineprotectedstatic |
GlobalAnimationState() noexcept | Divide::AnimationComponent | inlineprotectedstatic |
Parent typedef | Divide::AnimationComponent | private |
playAnimation(const string &name) | Divide::AnimationComponent | |
playAnimation(U32 pAnimIndex) | Divide::AnimationComponent | |
playAnimations(const bool state) noexcept | Divide::AnimationComponent | inline |
playAnimations() const noexcept | Divide::AnimationComponent | inline |
playNextAnimation() noexcept | Divide::AnimationComponent | |
playPreviousAnimation() noexcept | Divide::AnimationComponent | |
POINTER_RW(SceneAnimator, animator, nullptr) | Divide::AnimationComponent | |
PROPERTY_R(bool, showSkeleton, false) | Divide::AnimationComponent | |
PROPERTY_R(U32, animationIndex, U32_MAX) | Divide::AnimationComponent | |
PROPERTY_RW(F32, animationSpeed, 1.f) | Divide::AnimationComponent | |
PROPERTY_RW(U32, previousAnimationIndex, U32_MAX) | Divide::AnimationComponent | |
resetTimers() noexcept | Divide::AnimationComponent | |
s_globalAnimationState | Divide::AnimationComponent | protectedstatic |
skeletonLines() const | Divide::AnimationComponent | |