Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::Renderer Member List

This is the complete list of members for Divide::Renderer, including all inherited members.

_contextDivide::PlatformContextComponentprotected
_lightBuildClusteredAABBsComputeShaderDivide::Rendererprivate
_lightBuildClusteredAABBsPipelineCmdDivide::Rendererprivate
_lightCounterResetComputeShaderDivide::Rendererprivate
_lightCullComputeShaderDivide::Rendererprivate
_lightCullPipelineCmdDivide::Rendererprivate
_lightDataPerStageDivide::Rendererprivate
_lightResetCounterPipelineCmdDivide::Rendererprivate
_postFXDivide::Rendererprivate
context() noexceptDivide::PlatformContextComponentinline
context() const noexceptDivide::PlatformContextComponentinline
idle(const U64 deltaTimeUSGame) constDivide::Renderer
NonCopyable(const NonCopyable &)=deleteDivide::NonCopyable
NonCopyable(NonCopyable &&)=defaultDivide::NonCopyable
NonCopyable()=defaultDivide::NonCopyableprotected
operator=(const NonCopyable &)=deleteDivide::NonCopyable
operator=(NonCopyable &&)=defaultDivide::NonCopyable
PlatformContextComponent(PlatformContext &context) noexceptDivide::PlatformContextComponentinline
postFX()Divide::Rendererinline
postFX() constDivide::Rendererinline
prepareLighting(RenderStage stage, const Rect< I32 > &viewport, const CameraSnapshot &cameraSnapshot, GFX::CommandBuffer &bufferInOut)Divide::Renderer
Renderer(PlatformContext &context)Divide::Renderer
updateResolution(U16 newWidth, U16 newHeight) constDivide::Renderer
~NonCopyable()=defaultDivide::NonCopyableprotected
~PlatformContextComponent()=defaultDivide::PlatformContextComponentvirtual
~Renderer() overrideDivide::Renderer