Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::vkShader Member List

This is the complete list of members for Divide::vkShader, including all inherited members.

_contextDivide::GraphicsResourceprotected
_createInfoDivide::vkShaderprivate
Divide::_guidDivide::GUIDWrapperprotected
_loadDataDivide::vkShaderprivate
_nameHashDivide::GraphicsResourceprivate
_parentLockDivide::ShaderModuleprotected
_parentsDivide::ShaderModuleprotected
_typeDivide::GraphicsResourceprivate
context() const noexceptDivide::GraphicsResourceinline
deregisterParent(ShaderProgram *parent)Divide::ShaderModule
DestroyStaticData()Divide::ShaderModulestatic
generateGUID() noexceptDivide::GUIDWrapperstatic
getGUID() const noexceptDivide::GUIDWrapperinline
GetShader(const std::string_view name)Divide::ShaderModulestatic
GetShaderLocked(const std::string_view name)Divide::ShaderModuleprotectedstatic
GraphicsResource(GFXDevice &context, Type type, I64 GUID, U64 nameHash)Divide::GraphicsResourceexplicitprotected
GUIDWrapper() noexceptDivide::GUIDWrapperinline
GUIDWrapper(const GUIDWrapper &old) noexceptDivide::GUIDWrapperinline
GUIDWrapper(GUIDWrapper &&old) noexceptDivide::GUIDWrapperinline
Idle(bool fast)Divide::ShaderModulestatic
InitStaticData()Divide::ShaderModulestatic
load(const ShaderProgram::LoadData &data)Divide::vkShader
LoadShader(GFXDevice &context, vkShaderProgram *parent, U32 targetGeneration, ShaderProgram::LoadData &data)Divide::vkShaderstatic
MAX_FRAME_LIFETIMEDivide::ShaderModuleprotectedstatic
nameHash() const noexceptDivide::GraphicsResourceinline
NonCopyable(const NonCopyable &)=deleteDivide::NonCopyable
NonCopyable(NonCopyable &&)=defaultDivide::NonCopyable
NonCopyable()=defaultDivide::NonCopyableprotected
NonMovable(NonMovable &&)=deleteDivide::NonMovable
NonMovable(const NonMovable &)=defaultDivide::NonMovable
NonMovable()=defaultDivide::NonMovableprotected
Divide::operator=(const GUIDWrapper &old)=deleteDivide::GUIDWrapper
Divide::operator=(GUIDWrapper &&other)=deleteDivide::GUIDWrapper
Divide::GraphicsResource::Divide::operator=(const NonCopyable &)=deleteDivide::NonCopyable
Divide::GraphicsResource::operator=(NonCopyable &&)=defaultDivide::NonCopyable
Divide::GraphicsResource::Divide::NonMovable::operator=(NonMovable &&)=deleteDivide::NonMovable
Divide::NonMovable::operator=(const NonMovable &)=defaultDivide::NonMovable
PROPERTY_R(Str< 256 >, name)Divide::ShaderModule
PROPERTY_R(bool, valid, false)Divide::ShaderModule
PROPERTY_R(bool, inUse, true)Divide::ShaderModule
PROPERTY_R(U32, generation, 0u)Divide::ShaderModule
PROPERTY_R(U64, lastUsedFrame, U64_MAX - MAX_FRAME_LIFETIME - 1u)Divide::ShaderModule
PROPERTY_R_IW(VkShaderStageFlagBits, stageMask, VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM)Divide::vkShader
PROPERTY_R_IW(VkShaderModule, handle, VK_NULL_HANDLE)Divide::vkShader
registerParent(ShaderProgram *parent)Divide::ShaderModule
reset()Divide::vkShaderprivate
s_modulesRemovedDivide::ShaderModuleprotectedstatic
s_shaderNameLockDivide::ShaderModuleprotectedstatic
s_shaderNameMapDivide::ShaderModuleprotectedstatic
ShaderMap typedefDivide::ShaderModuleprotected
ShaderModule(GFXDevice &context, const std::string_view name, U32 generation)Divide::ShaderModuleexplicit
Type enum nameDivide::GraphicsResource
vkShader(GFXDevice &context, const std::string_view name, U32 generation)Divide::vkShaderexplicit
~GraphicsResource()Divide::GraphicsResourcevirtual
~GUIDWrapper()=defaultDivide::GUIDWrappervirtual
~NonCopyable()=defaultDivide::NonCopyableprotected
~NonMovable()=defaultDivide::NonMovableprotected
~ShaderModule() overrideDivide::ShaderModulevirtual
~vkShader() overrideDivide::vkShader