- Format independent geometry importer (using ASSIMP) - Water rendering with reflection/refraction and caustics - SceneGraph based hierarchy system in each scene - Post Processing effects such as: Depth of Field, Bloom, 3D anaglyph rendering - Memory safe resource manager for creation, retrieval and removal of assets - OPCode based networking system - Multi-modal input event system (using OIS) - XML defines (config, scene structure, material definitions) - Deferred rendering system as an alternative to the forward rendering system - API independent sound playback interface - Multi-camera support and management - Much, much more(click on each title to see a description)
New features as of October 2011
Since the vegetation demo from June 2010 and October 2011, the following features have been implemented in the framework: