Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::ShaderProgram::ShaderQueueEntry Struct Reference

#include <ShaderProgram.h>

Public Attributes

ShaderProgram_program {nullptr}
 
U32 _queueDelay {0u}
 
U32 _queueDelayHighWaterMark {1u}
 

Detailed Description

Definition at line 156 of file ShaderProgram.h.

Member Data Documentation

◆ _program

ShaderProgram* Divide::ShaderProgram::ShaderQueueEntry::_program {nullptr}

Definition at line 158 of file ShaderProgram.h.

◆ _queueDelay

U32 Divide::ShaderProgram::ShaderQueueEntry::_queueDelay {0u}

Definition at line 159 of file ShaderProgram.h.

◆ _queueDelayHighWaterMark

U32 Divide::ShaderProgram::ShaderQueueEntry::_queueDelayHighWaterMark {1u}

Definition at line 160 of file ShaderProgram.h.


The documentation for this struct was generated from the following file: