Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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ParticleVelocityColourUpdater.cpp
Go to the documentation of this file.
1
2
4
5namespace Divide {
6
7void ParticleVelocityColourUpdater::update( [[maybe_unused]] const U64 deltaTimeUS, ParticleData& p) {
8 const U32 endID = p.aliveCount();
9 const F32 diffr = _maxVel.x - _minVel.x;
10 const F32 diffg = _maxVel.y - _minVel.y;
11 const F32 diffb = _maxVel.z - _minVel.z;
12
13 for (U32 i = 0; i < endID; ++i) {
14 p._colour[i].set(
15 (p._velocity[i].x - _minVel.x) /
16 diffr, // lerp(p._startColour[i].r, p._endColour[i].r, scaler),
17 (p._velocity[i].y - _minVel.y) /
18 diffg, // lerp(p._startColour[i].g, p._endColour[i].g, scaleg),
19 (p._velocity[i].z - _minVel.z) /
20 diffb, // lerp(p._startColour[i].b, p._endColour[i].b,
21 // scaleb),
22 Lerp(p._startColour[i].a, p._endColour[i].a, p._misc[i].y) * 255.0f);
23 }
24}
25
26} //namespace Divide
Container to store data for a given set of particles.
Definition: ParticleData.h:59
vector< FColour4 > _startColour
r,g,b,a = colour and transparency
Definition: ParticleData.h:78
U32 aliveCount() const noexcept
Definition: ParticleData.h:117
vector< FColour4 > _colour
r,g,b,a = colour and transparency
Definition: ParticleData.h:76
vector< FColour4 > _endColour
r,g,b,a = colour and transparency
Definition: ParticleData.h:80
vector< vec4< F32 > > _misc
x = time; y = interpolation; z = 1 / time; w = distance to camera sq;
Definition: ParticleData.h:74
vector< vec4< F32 > > _velocity
x,y,z = _velocity; w = angle;
Definition: ParticleData.h:70
void update(U64 deltaTimeUS, ParticleData &p) override
Handle console commands that start with a forward slash.
Definition: AIProcessor.cpp:7
T Lerp(T v1, T v2, U t) noexcept
Definition: MathHelper.inl:240
uint32_t U32
uint64_t U64