Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::GFXShaderData Struct Reference

#include <GFXShaderData.h>

Classes

struct  CamData
 
struct  PrevFrameData
 

Public Attributes

struct Divide::GFXShaderData::CamData _camData
 
struct Divide::GFXShaderData::PrevFrameData _prevFrameData [Config::MAX_LOCAL_PLAYER_COUNT]
 
bool _camNeedsUpload = true
 

Detailed Description

Definition at line 42 of file GFXShaderData.h.

Member Data Documentation

◆ _camData

struct Divide::GFXShaderData::CamData Divide::GFXShaderData::_camData

◆ _camNeedsUpload

bool Divide::GFXShaderData::_camNeedsUpload = true

Definition at line 68 of file GFXShaderData.h.

◆ _prevFrameData

struct Divide::GFXShaderData::PrevFrameData Divide::GFXShaderData::_prevFrameData[Config::MAX_LOCAL_PLAYER_COUNT]

The documentation for this struct was generated from the following file: