33#ifndef DVD_SCRIPTING_GAME_SCRIPT_H_
34#define DVD_SCRIPTING_GAME_SCRIPT_H_
bool framePostRender(const FrameEvent &evt) override
bool frameEnded(const FrameEvent &evt) override
frameEnded is called after the buffers have been swapped
bool frameStarted(const FrameEvent &evt) override
bool framePreRender(const FrameEvent &evt) override
framePreRenderStarted is called when we need to start processing the visual aspect of a scene
void addGameInstance() const
bool frameRenderingQueued(const FrameEvent &evt) override
void frameRenderingQueued()
Handle console commands that start with a forward slash.