Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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pxShapeScaling.h
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1/*
2 Copyright (c) 2018 DIVIDE-Studio
3 Copyright (c) 2009 Ionut Cava
4
5 This file is part of DIVIDE Framework.
6
7 Permission is hereby granted, free of charge, to any person obtaining a copy
8 of this software
9 and associated documentation files (the "Software"), to deal in the Software
10 without restriction,
11 including without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense,
13 and/or sell copies of the Software, and to permit persons to whom the
14 Software is furnished to do so,
15 subject to the following conditions:
16
17 The above copyright notice and this permission notice shall be included in
18 all copies or substantial portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21 IMPLIED,
22 INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
23 PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
25 DAMAGES OR OTHER LIABILITY,
26 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
27 IN CONNECTION WITH THE SOFTWARE
28 OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29
30 */
31
32// Source:
33/*****************************************************/
34/* breeze Engine Physics Module (c) Tobias Zirr 2011 */
35/*****************************************************/
36
37#pragma once
38#ifndef DVD_PHYSX_SCALING_H_
39#define DVD_PHYSX_SCALING_H_
40
42
43namespace Divide {
44
46void Scale(physx::PxShape &shape, const physx::PxVec3 &scaling);
48void Scale(physx::PxGeometry &geometry, physx::PxTransform &pose, const physx::PxVec3 &scaling);
50void Scale(physx::PxBoxGeometry &geometry, physx::PxTransform &pose, const physx::PxVec3 &scaling);
52void Scale(physx::PxSphereGeometry &geometry, physx::PxTransform &pose, const physx::PxVec3 &scaling);
54void Scale(physx::PxPlaneGeometry &geometry, physx::PxTransform &pose, const physx::PxVec3 &scaling);
56void Scale(physx::PxCapsuleGeometry &geometry, physx::PxTransform &pose, const physx::PxVec3 &scaling);
58void Scale(physx::PxConvexMeshGeometry &geometry, physx::PxTransform &pose, const physx::PxVec3 &scaling);
60void Scale(physx::PxTriangleMeshGeometry &geometry, physx::PxTransform &pose, const physx::PxVec3 &scaling);
61
62}; // namespace Divide
63
64#endif //DVD_PHYSX_SCALING_H_
Handle console commands that start with a forward slash.
Definition: AIProcessor.cpp:7
void Scale(physx::PxShape &shape, const physx::PxVec3 &scaling)
Scales the given shape as precisely as possible.