Go to the source code of this file.
|
namespace | Divide |
| Handle console commands that start with a forward slash.
|
|
|
void | Divide::Scale (physx::PxShape &shape, const physx::PxVec3 &scaling) |
| Scales the given shape as precisely as possible.
|
|
void | Divide::Scale (physx::PxGeometry &geometry, physx::PxTransform &pose, const physx::PxVec3 &scaling) |
| Scales the given shape as precisely as possible.
|
|
void | Divide::Scale (physx::PxBoxGeometry &geometry, physx::PxTransform &pose, const physx::PxVec3 &scaling) |
| Scales the given shape as precisely as possible.
|
|
void | Divide::Scale (physx::PxSphereGeometry &geometry, physx::PxTransform &pose, const physx::PxVec3 &scaling) |
| Scales the given shape as precisely as possible.
|
|
void | Divide::Scale (physx::PxPlaneGeometry &geometry, physx::PxTransform &pose, const physx::PxVec3 &scaling) |
| Scales the given shape as precisely as possible.
|
|
void | Divide::Scale (physx::PxCapsuleGeometry &geometry, physx::PxTransform &pose, const physx::PxVec3 &scaling) |
| Scales the given shape as precisely as possible.
|
|
void | Divide::Scale (physx::PxConvexMeshGeometry &geometry, physx::PxTransform &pose, const physx::PxVec3 &scaling) |
| Scales the given shape as precisely as possible.
|
|
void | Divide::Scale (physx::PxTriangleMeshGeometry &geometry, physx::PxTransform &pose, const physx::PxVec3 &scaling) |
| Scales the given shape as precisely as possible.
|
|
◆ DVD_PHYSX_SCALING_H_
#define DVD_PHYSX_SCALING_H_ |