Divide Framework 0.1
A free and open-source 3D Framework under heavy development
Loading...
Searching...
No Matches
pxShapeScaling.h File Reference

Go to the source code of this file.

Namespaces

namespace  Divide
 Handle console commands that start with a forward slash.
 

Macros

#define DVD_PHYSX_SCALING_H_
 

Functions

void Divide::Scale (physx::PxShape &shape, const physx::PxVec3 &scaling)
 Scales the given shape as precisely as possible.
 
void Divide::Scale (physx::PxGeometry &geometry, physx::PxTransform &pose, const physx::PxVec3 &scaling)
 Scales the given shape as precisely as possible.
 
void Divide::Scale (physx::PxBoxGeometry &geometry, physx::PxTransform &pose, const physx::PxVec3 &scaling)
 Scales the given shape as precisely as possible.
 
void Divide::Scale (physx::PxSphereGeometry &geometry, physx::PxTransform &pose, const physx::PxVec3 &scaling)
 Scales the given shape as precisely as possible.
 
void Divide::Scale (physx::PxPlaneGeometry &geometry, physx::PxTransform &pose, const physx::PxVec3 &scaling)
 Scales the given shape as precisely as possible.
 
void Divide::Scale (physx::PxCapsuleGeometry &geometry, physx::PxTransform &pose, const physx::PxVec3 &scaling)
 Scales the given shape as precisely as possible.
 
void Divide::Scale (physx::PxConvexMeshGeometry &geometry, physx::PxTransform &pose, const physx::PxVec3 &scaling)
 Scales the given shape as precisely as possible.
 
void Divide::Scale (physx::PxTriangleMeshGeometry &geometry, physx::PxTransform &pose, const physx::PxVec3 &scaling)
 Scales the given shape as precisely as possible.
 

Macro Definition Documentation

◆ DVD_PHYSX_SCALING_H_

#define DVD_PHYSX_SCALING_H_

Definition at line 39 of file pxShapeScaling.h.