#include <glFramebuffer.h>
Definition at line 67 of file glFramebuffer.h.
◆ operator==()
bool Divide::glFramebuffer::BindingState::operator== |
( |
const BindingState & |
| ) |
const |
|
default |
◆ _attState
◆ _layer
◆ _layeredRendering
bool Divide::glFramebuffer::BindingState::_layeredRendering {false} |
◆ _levelOffset
U16 Divide::glFramebuffer::BindingState::_levelOffset {0u} |
The documentation for this struct was generated from the following file:
- G:/Divide-Framework/Source/Platform/Video/RenderBackend/OpenGL/Buffers/Headers/glFramebuffer.h