Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::glFramebuffer::BindingState Struct Reference

#include <glFramebuffer.h>

Public Member Functions

bool operator== (const BindingState &) const =default
 

Public Attributes

DrawLayerEntry _layer {}
 
U16 _levelOffset {0u}
 
bool _layeredRendering {false}
 
AttachmentState _attState { AttachmentState::COUNT }
 

Detailed Description

Definition at line 67 of file glFramebuffer.h.

Member Function Documentation

◆ operator==()

bool Divide::glFramebuffer::BindingState::operator== ( const BindingState ) const
default

Member Data Documentation

◆ _attState

AttachmentState Divide::glFramebuffer::BindingState::_attState { AttachmentState::COUNT }

Definition at line 72 of file glFramebuffer.h.

◆ _layer

DrawLayerEntry Divide::glFramebuffer::BindingState::_layer {}

Definition at line 69 of file glFramebuffer.h.

◆ _layeredRendering

bool Divide::glFramebuffer::BindingState::_layeredRendering {false}

Definition at line 71 of file glFramebuffer.h.

◆ _levelOffset

U16 Divide::glFramebuffer::BindingState::_levelOffset {0u}

Definition at line 70 of file glFramebuffer.h.


The documentation for this struct was generated from the following file: