#include <vkDescriptors.h>
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DescriptorBuilder & | bindBuffer (U32 binding, VkDescriptorBufferInfo *bufferInfo, VkDescriptorType type, VkShaderStageFlags stageFlags) |
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DescriptorBuilder & | bindImage (U32 binding, VkDescriptorImageInfo *imageInfo, VkDescriptorType type, VkShaderStageFlags stageFlags) |
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bool | buildSetFromLayout (VkDescriptorSet &set, const VkDescriptorSetLayout &layoutIn, VkDevice device) |
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bool | buildSetAndLayout (VkDescriptorSet &set, VkDescriptorSetLayout &layoutOut, VkDevice device) |
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Definition at line 92 of file vkDescriptors.h.
◆ Begin()
◆ bindBuffer()
◆ bindImage()
◆ buildSetAndLayout()
bool Divide::DescriptorBuilder::buildSetAndLayout |
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VkDescriptorSet & |
set, |
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VkDescriptorSetLayout & |
layoutOut, |
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VkDevice |
device |
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) |
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◆ buildSetFromLayout()
bool Divide::DescriptorBuilder::buildSetFromLayout |
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VkDescriptorSet & |
set, |
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const VkDescriptorSetLayout & |
layoutIn, |
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VkDevice |
device |
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) |
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◆ alloc
◆ bindings
◆ cache
◆ writes
The documentation for this class was generated from the following files:
- G:/Divide-Framework/Source/Platform/Video/RenderBackend/Vulkan/Headers/vkDescriptors.h
- G:/Divide-Framework/Source/Platform/Video/RenderBackend/Vulkan/vkDescriptors.cpp