#include "Headers/PhysXSceneInterface.h"
#include "Headers/PhysX.h"
#include "Scenes/Headers/Scene.h"
#include "Core/Headers/PlatformContext.h"
#include "Geometry/Material/Headers/Material.h"
#include "Geometry/Shapes/Predefined/Headers/Quad3D.h"
#include "ECS/Components/Headers/TransformComponent.h"
#include "Utility/Headers/Localization.h"
#include "Physics/Headers/PXDevice.h"
#include <physx/PxSceneDesc.h>
#include <physx/PxSceneLock.h>
#include <physx/PxPhysics.h>
#include <physx/extensions/PxDefaultCpuDispatcher.h>
#include <physx/extensions/PxDefaultSimulationFilterShader.h>
Go to the source code of this file.
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#define | SAFE_RELEASE(X) if (X != nullptr) { X->release(); X = nullptr;} |
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◆ SAFE_RELEASE
#define SAFE_RELEASE |
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X | ) |
if (X != nullptr) { X->release(); X = nullptr;} |