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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Functions | |
void | GenerateCurlNoise (const char *fileName, const I32 width, const I32 height) |
void | GeneratePerlinNoise (const char *fileName, const I32 width, const I32 height) |
void | GenerateWorleyNoise (const char *fileName, const I32 width, const I32 height, const I32 slices) |
void | GeneratePerlinWorleyNoise (PlatformContext &context, const char *fileName, const I32 width, const I32 height, const I32 slices) |
Variables | |
constexpr bool | g_alwaysGenerateWeatherTextures = false |
constexpr bool | g_useGroundTruthTextures = !g_alwaysGenerateWeatherTextures && false |
const auto | procLocation |
const string | curlTexName { "curlnoise.bmp" } |
const string | weatherTexName { "weather.bmp" } |
const string | worlTexName { "worlnoise.bmp" } |
const string | perlWorlTexName { "perlworlnoise.tga" } |
void Divide::anonymous_namespace{Sky.cpp}::GeneratePerlinWorleyNoise | ( | PlatformContext & | context, |
const char * | fileName, | ||
const I32 | width, | ||
const I32 | height, | ||
const I32 | slices | ||
) |
const string Divide::anonymous_namespace{Sky.cpp}::curlTexName { "curlnoise.bmp" } |
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constexpr |
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constexpr |
const string Divide::anonymous_namespace{Sky.cpp}::perlWorlTexName { "perlworlnoise.tga" } |
const auto Divide::anonymous_namespace{Sky.cpp}::procLocation |
const string Divide::anonymous_namespace{Sky.cpp}::weatherTexName { "weather.bmp" } |