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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include <IMPrimitiveDescriptors.h>
Public Attributes | |
vec3< F32 > | root { VECTOR3_ZERO } |
vec3< F32 > | direction { WORLD_Y_AXIS } |
F32 | length { 1.f } |
F32 | radius { 2.f } |
U8 | slices { 16u } |
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UColour4 | colour { DefaultColours::WHITE } |
mat4< F32 > | worldMatrix |
bool | noDepth { false } |
bool | noCull { false } |
bool | wireframe { false } |
Definition at line 74 of file IMPrimitiveDescriptors.h.
vec3<F32> Divide::IM::ConeDescriptor::direction { WORLD_Y_AXIS } |
Definition at line 76 of file IMPrimitiveDescriptors.h.
F32 Divide::IM::ConeDescriptor::length { 1.f } |
Definition at line 77 of file IMPrimitiveDescriptors.h.
F32 Divide::IM::ConeDescriptor::radius { 2.f } |
Definition at line 78 of file IMPrimitiveDescriptors.h.
vec3<F32> Divide::IM::ConeDescriptor::root { VECTOR3_ZERO } |
Definition at line 75 of file IMPrimitiveDescriptors.h.
U8 Divide::IM::ConeDescriptor::slices { 16u } |
Definition at line 79 of file IMPrimitiveDescriptors.h.