![]() |
Divide Framework 0.1
A free and open-source 3D Framework under heavy development
|
#include <Material.h>
Public Attributes | |
Handle< Texture > | _ptr { INVALID_HANDLE<Texture> } |
SamplerDescriptor | _sampler {} |
TextureOperation | _operation { TextureOperation::NONE } |
bool | _srgb {false} |
bool | _useInGeometryPasses {false} |
Setting this to false will fallback to auto-usage selection (e.g. opacity tex will be used for alpha testing in shadow passes) | |
Definition at line 224 of file Material.h.
TextureOperation Divide::Material::TextureInfo::_operation { TextureOperation::NONE } |
Definition at line 228 of file Material.h.
Handle<Texture> Divide::Material::TextureInfo::_ptr { INVALID_HANDLE<Texture> } |
Definition at line 226 of file Material.h.
SamplerDescriptor Divide::Material::TextureInfo::_sampler {} |
Definition at line 227 of file Material.h.
bool Divide::Material::TextureInfo::_srgb {false} |
Definition at line 229 of file Material.h.
bool Divide::Material::TextureInfo::_useInGeometryPasses {false} |
Setting this to false will fallback to auto-usage selection (e.g. opacity tex will be used for alpha testing in shadow passes)
Definition at line 230 of file Material.h.