Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::ShaderProgram::BindingsPerSet Struct Reference

#include <ShaderProgram.h>

Public Attributes

BaseType< ShaderStageVisibility_visibility { to_base( ShaderStageVisibility::NONE ) }
 
DescriptorSetBindingType _type { DescriptorSetBindingType::COUNT }
 
U8 _glBinding { INVALID_TEXTURE_BINDING }
 

Detailed Description

Definition at line 172 of file ShaderProgram.h.

Member Data Documentation

◆ _glBinding

U8 Divide::ShaderProgram::BindingsPerSet::_glBinding { INVALID_TEXTURE_BINDING }

Definition at line 176 of file ShaderProgram.h.

◆ _type

DescriptorSetBindingType Divide::ShaderProgram::BindingsPerSet::_type { DescriptorSetBindingType::COUNT }

Definition at line 175 of file ShaderProgram.h.

◆ _visibility

BaseType<ShaderStageVisibility> Divide::ShaderProgram::BindingsPerSet::_visibility { to_base( ShaderStageVisibility::NONE ) }

Definition at line 174 of file ShaderProgram.h.


The documentation for this struct was generated from the following file: