Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::NodeTransformData Struct Reference

#include <NodeBufferedData.h>

Public Attributes

mat4< F32_worldMatrix = MAT4_INITIAL_TRANSFORM
 
mat4< F32_prevWVPMatrix = MAT4_INITIAL_TRANSFORM
 
mat4< F32_normalMatrixW = MAT4_IDENTITY
 

Detailed Description

Definition at line 39 of file NodeBufferedData.h.

Member Data Documentation

◆ _normalMatrixW

mat4<F32> Divide::NodeTransformData::_normalMatrixW = MAT4_IDENTITY

Definition at line 48 of file NodeBufferedData.h.

◆ _prevWVPMatrix

mat4<F32> Divide::NodeTransformData::_prevWVPMatrix = MAT4_INITIAL_TRANSFORM

Definition at line 42 of file NodeBufferedData.h.

◆ _worldMatrix

mat4<F32> Divide::NodeTransformData::_worldMatrix = MAT4_INITIAL_TRANSFORM

Definition at line 41 of file NodeBufferedData.h.


The documentation for this struct was generated from the following file: