Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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DVDTextureTarget.cpp File Reference
#include "Headers/DVDTextureTarget.h"
#include "Headers/DVDGeometryBuffer.h"
#include "CEGUI/Logger.h"
#include "CEGUI/RenderQueue.h"
#include "CEGUI/PropertyHelper.h"
#include "Core/Headers/StringHelper.h"
#include "Core/Resources/Headers/ResourceCache.h"
#include "Platform/Video/Headers/GFXRTPool.h"
#include "Platform/Video/Headers/GFXDevice.h"
#include "glm/glm.hpp"
#include "glm/gtc/matrix_transform.hpp"

Go to the source code of this file.

Namespaces

namespace  CEGUI
 

Macros

#define GLM_FORCE_DEPTH_ZERO_TO_ONE
 

Variables

constexpr double CEGUI::S_YFOV_TAN = 0.267949192431123
 tangent of the y FOV half-angle; used to calculate viewing distance.
 

Macro Definition Documentation

◆ GLM_FORCE_DEPTH_ZERO_TO_ONE

#define GLM_FORCE_DEPTH_ZERO_TO_ONE

Definition at line 43 of file DVDTextureTarget.cpp.