#include "Headers/DVDTextureTarget.h"
#include "Headers/DVDGeometryBuffer.h"
#include "CEGUI/Logger.h"
#include "CEGUI/RenderQueue.h"
#include "CEGUI/PropertyHelper.h"
#include "Core/Headers/StringHelper.h"
#include "Core/Resources/Headers/ResourceCache.h"
#include "Platform/Video/Headers/GFXRTPool.h"
#include "Platform/Video/Headers/GFXDevice.h"
#include "glm/glm.hpp"
#include "glm/gtc/matrix_transform.hpp"
Go to the source code of this file.
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constexpr double | CEGUI::S_YFOV_TAN = 0.267949192431123 |
| tangent of the y FOV half-angle; used to calculate viewing distance.
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◆ GLM_FORCE_DEPTH_ZERO_TO_ONE
#define GLM_FORCE_DEPTH_ZERO_TO_ONE |