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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include "Scenes/Headers/SceneComponent.h"
Go to the source code of this file.
Classes | |
struct | Divide::WaterBodyData |
struct | Divide::ProbeData |
struct | Divide::FogDetails |
class | Divide::SceneRenderState |
struct | Divide::MoveDirectionRequest |
struct | Divide::MovementStack |
struct | Divide::SceneStatePerPlayer |
class | Divide::SceneState |
Namespaces | |
namespace | Divide |
Handle console commands that start with a forward slash. | |
Macros | |
#define | DVD_SCENE_STATE_H_ |
Typedefs | |
using | Divide::WaterBodyDataContainer = eastl::fixed_vector< WaterBodyData, 5, true > |
Enumerations | |
enum class | Divide::MusicType : U8 { Divide::TYPE_BACKGROUND = 0 , Divide::TYPE_COMBAT , Divide::COUNT } |
enum class | Divide::MoveDirection : I8 { Divide::NONE = 0 , Divide::NEGATIVE = -1 , Divide::POSITIVE = 1 } |
Functions | |
Divide::FWD_DECLARE_MANAGED_CLASS (AudioDescriptor) | |
Divide::FWD_DECLARE_MANAGED_CLASS (SceneState) | |
Variables | |
constexpr F32 | Divide::DEFAULT_PLAYER_HEIGHT = 1.82f |
#define DVD_SCENE_STATE_H_ |
Definition at line 34 of file SceneState.h.