Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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SceneState.h File Reference

Go to the source code of this file.

Classes

struct  Divide::WaterBodyData
 
struct  Divide::ProbeData
 
struct  Divide::FogDetails
 
class  Divide::SceneRenderState
 
struct  Divide::MoveDirectionRequest
 
struct  Divide::MovementStack
 
struct  Divide::SceneStatePerPlayer
 
class  Divide::SceneState
 

Namespaces

namespace  Divide
 Handle console commands that start with a forward slash.
 

Macros

#define DVD_SCENE_STATE_H_
 

Typedefs

using Divide::WaterBodyDataContainer = eastl::fixed_vector< WaterBodyData, 5, true >
 

Enumerations

enum class  Divide::MusicType : U8 { Divide::TYPE_BACKGROUND = 0 , Divide::TYPE_COMBAT , Divide::COUNT }
 
enum class  Divide::MoveDirection : I8 { Divide::NONE = 0 , Divide::NEGATIVE = -1 , Divide::POSITIVE = 1 }
 

Functions

 Divide::FWD_DECLARE_MANAGED_CLASS (AudioDescriptor)
 
 Divide::FWD_DECLARE_MANAGED_CLASS (SceneState)
 

Variables

constexpr F32 Divide::DEFAULT_PLAYER_HEIGHT = 1.82f
 

Macro Definition Documentation

◆ DVD_SCENE_STATE_H_

#define DVD_SCENE_STATE_H_

Definition at line 34 of file SceneState.h.