#include <glResources.h>
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gl46core::GLuint | _texture = 0 |
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gl46core::GLint | _level = 0 |
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gl46core::GLint | _layer = 0 |
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gl46core::GLenum | _access = gl46core::GL_NONE |
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gl46core::GLenum | _format = gl46core::GL_NONE |
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gl46core::GLboolean | _layered = gl46core::GL_FALSE |
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Definition at line 59 of file glResources.h.
◆ operator==()
◆ _access
gl46core::GLenum Divide::ImageBindSettings::_access = gl46core::GL_NONE |
◆ _format
gl46core::GLenum Divide::ImageBindSettings::_format = gl46core::GL_NONE |
◆ _layer
gl46core::GLint Divide::ImageBindSettings::_layer = 0 |
◆ _layered
gl46core::GLboolean Divide::ImageBindSettings::_layered = gl46core::GL_FALSE |
◆ _level
gl46core::GLint Divide::ImageBindSettings::_level = 0 |
◆ _texture
gl46core::GLuint Divide::ImageBindSettings::_texture = 0 |
The documentation for this struct was generated from the following file:
- G:/Divide-Framework/Source/Platform/Video/RenderBackend/OpenGL/Headers/glResources.h