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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include <InputAggregatorInterface.h>
Public Member Functions | |
MouseEvent (DisplayWindow *sourceWindow, U8 deviceIndex) noexcept | |
const MouseState & | state () const noexcept |
PROPERTY_RW (bool, inScenePreviewRect, false) | |
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InputEvent (DisplayWindow *sourceWindow, U8 deviceIndex) noexcept | |
Protected Attributes | |
MouseState | _state |
Friends | |
class | Attorney::MouseEventKernel |
class | Attorney::MouseEventInputHandler |
Additional Inherited Members | |
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U8 | _deviceIndex = 0 |
DisplayWindow * | _sourceWindow = nullptr |
Definition at line 62 of file InputAggregatorInterface.h.
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explicitnoexcept |
Definition at line 62 of file InputAggregatorInterface.cpp.
Divide::Input::MouseEvent::PROPERTY_RW | ( | bool | , |
inScenePreviewRect | , | ||
false | |||
) |
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inlinenoexcept |
Definition at line 70 of file InputAggregatorInterface.h.
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friend |
Definition at line 65 of file InputAggregatorInterface.h.
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friend |
Definition at line 64 of file InputAggregatorInterface.h.
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protected |
Definition at line 75 of file InputAggregatorInterface.h.