#include <MeshImporter.h>
|
bool | serialize (ByteBuffer &dataOut) const |
|
bool | deserialize (ByteBuffer &dataIn) |
|
| PROPERTY_RW (Str< 256 >, textureName) |
|
| PROPERTY_RW (ResourcePath, texturePath) |
|
| PROPERTY_RW (bool, srgb, false) |
|
| PROPERTY_RW (bool, useDDSCache, false) |
|
| PROPERTY_RW (bool, isNormalMap, false) |
|
| PROPERTY_RW (bool, alphaForTransparency, false) |
|
| PROPERTY_RW (TextureWrap, wrapU, TextureWrap::REPEAT) |
|
| PROPERTY_RW (TextureWrap, wrapV, TextureWrap::REPEAT) |
|
| PROPERTY_RW (TextureWrap, wrapW, TextureWrap::REPEAT) |
|
| PROPERTY_RW (TextureOperation, operation, TextureOperation::NONE) |
|
Definition at line 70 of file MeshImporter.h.
◆ deserialize()
bool Divide::Import::TextureEntry::deserialize |
( |
ByteBuffer & |
dataIn | ) |
|
◆ PROPERTY_RW() [1/10]
Divide::Import::TextureEntry::PROPERTY_RW |
( |
bool |
, |
|
|
alphaForTransparency |
, |
|
|
false |
|
|
) |
| |
◆ PROPERTY_RW() [2/10]
Divide::Import::TextureEntry::PROPERTY_RW |
( |
bool |
, |
|
|
isNormalMap |
, |
|
|
false |
|
|
) |
| |
◆ PROPERTY_RW() [3/10]
Divide::Import::TextureEntry::PROPERTY_RW |
( |
bool |
, |
|
|
srgb |
, |
|
|
false |
|
|
) |
| |
◆ PROPERTY_RW() [4/10]
Divide::Import::TextureEntry::PROPERTY_RW |
( |
bool |
, |
|
|
useDDSCache |
, |
|
|
false |
|
|
) |
| |
◆ PROPERTY_RW() [5/10]
Divide::Import::TextureEntry::PROPERTY_RW |
( |
ResourcePath |
, |
|
|
texturePath |
|
|
) |
| |
◆ PROPERTY_RW() [6/10]
Divide::Import::TextureEntry::PROPERTY_RW |
( |
Str< 256 > |
, |
|
|
textureName |
|
|
) |
| |
◆ PROPERTY_RW() [7/10]
◆ PROPERTY_RW() [8/10]
◆ PROPERTY_RW() [9/10]
◆ PROPERTY_RW() [10/10]
◆ serialize()
bool Divide::Import::TextureEntry::serialize |
( |
ByteBuffer & |
dataOut | ) |
const |
The documentation for this struct was generated from the following files: