Divide Framework 0.1
A free and open-source 3D Framework under heavy development
Loading...
Searching...
No Matches
CEGUIRenderer.cpp File Reference
#include "Headers/CEGUIRenderer.h"
#include "Headers/DVDTexture.h"
#include "Headers/DVDGeometryBuffer.h"
#include "Headers/DVDTextureTarget.h"
#include "CEGUI/Exceptions.h"
#include "CEGUI/ImageCodec.h"
#include "CEGUI/Logger.h"
#include "CEGUI/System.h"
#include "Platform/Video/Headers/GFXDevice.h"
#include "Platform/Video/Headers/RenderStateBlock.h"
#include "Platform/Video/Shaders/Headers/ShaderProgram.h"
#include "glm/gtc/type_ptr.hpp"

Go to the source code of this file.

Namespaces

namespace  CEGUI
 

Macros

#define GLM_FORCE_DEPTH_ZERO_TO_ONE
 

Macro Definition Documentation

◆ GLM_FORCE_DEPTH_ZERO_TO_ONE

#define GLM_FORCE_DEPTH_ZERO_TO_ONE

Definition at line 45 of file CEGUIRenderer.cpp.