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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include "Headers/SSAOPreRenderOperator.h"
#include "Core/Resources/Headers/ResourceCache.h"
#include "Managers/Headers/ProjectManager.h"
#include "Core/Headers/StringHelper.h"
#include "Core/Headers/Configuration.h"
#include "Core/Headers/PlatformContext.h"
#include "Platform/Video/Headers/GFXDevice.h"
#include "Platform/Video/Headers/GFXRTPool.h"
#include "Platform/Video/Headers/RenderStateBlock.h"
#include "Platform/Video/Shaders/Headers/ShaderProgram.h"
#include "Geometry/Shapes/Predefined/Headers/Quad3D.h"
#include "Rendering/PostFX/Headers/PreRenderBatch.h"
Go to the source code of this file.
Namespaces | |
namespace | Divide |
Handle console commands that start with a forward slash. | |
namespace | Divide::anonymous_namespace{SSAOPreRenderOperator.cpp} |
Functions | |
const vector< vec4< F32 > > & | Divide::anonymous_namespace{SSAOPreRenderOperator.cpp}::ComputeKernel (const U8 sampleCount) |
Variables | |
constexpr U8 | Divide::anonymous_namespace{SSAOPreRenderOperator.cpp}::SSAO_NOISE_SIZE = 4 |
constexpr U8 | Divide::anonymous_namespace{SSAOPreRenderOperator.cpp}::SSAO_BLUR_SIZE = SSAO_NOISE_SIZE / 2 |
constexpr U8 | Divide::anonymous_namespace{SSAOPreRenderOperator.cpp}::MAX_KERNEL_SIZE = 64 |
constexpr U8 | Divide::anonymous_namespace{SSAOPreRenderOperator.cpp}::MIN_KERNEL_SIZE = 8 |
vector< vec4< F32 > > | Divide::anonymous_namespace{SSAOPreRenderOperator.cpp}::g_kernels |