Divide Framework
0.1
A free and open-source 3D Framework under heavy development
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CubeShadowMapGenerator.h
Go to the documentation of this file.
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/*
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Copyright (c) 2018 DIVIDE-Studio
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Copyright (c) 2009 Ionut Cava
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This file is part of DIVIDE Framework.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software
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and associated documentation files (the "Software"), to deal in the Software
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without restriction,
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including without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
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IN CONNECTION WITH THE SOFTWARE
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OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#pragma once
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#ifndef DVD_CUBE_SHADOW_MAP_GENERATOR_H_
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#define DVD_CUBE_SHADOW_MAP_GENERATOR_H_
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#include "
ShadowMap.h
"
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namespace
Divide
{
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class
CubeShadowMapGenerator
final :
public
ShadowMapGenerator
{
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public
:
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explicit
CubeShadowMapGenerator
(
GFXDevice
& context);
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void
render
(
const
Camera
& playerCamera,
Light
& light,
U16
lightIndex,
GFX::CommandBuffer
& bufferInOut,
GFX::MemoryBarrierCommand
& memCmdInOut)
override
;
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void
updateMSAASampleCount
(
U8
sampleCount)
noexcept
override
;
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};
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}
// namespace Divide
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#endif
//DVD_CUBE_SHADOW_MAP_GENERATOR_H_
ShadowMap.h
Divide::Camera
Definition:
Camera.h:89
Divide::CubeShadowMapGenerator
Definition:
CubeShadowMapGenerator.h:40
Divide::CubeShadowMapGenerator::render
void render(const Camera &playerCamera, Light &light, U16 lightIndex, GFX::CommandBuffer &bufferInOut, GFX::MemoryBarrierCommand &memCmdInOut) override
Definition:
CubeShadowMapGenerator.cpp:29
Divide::CubeShadowMapGenerator::updateMSAASampleCount
void updateMSAASampleCount(U8 sampleCount) noexcept override
Definition:
CubeShadowMapGenerator.cpp:66
Divide::GFX::CommandBuffer
Definition:
CommandBuffer.h:110
Divide::GFXDevice
Rough around the edges Adapter pattern abstracting the actual rendering API and access to the GPU.
Definition:
GFXDevice.h:215
Divide::Light
A light object placed in the scene at a certain position.
Definition:
Light.h:58
Divide::ShadowMapGenerator
Definition:
ShadowMap.h:68
Divide
Handle console commands that start with a forward slash.
Definition:
AIProcessor.cpp:7
Divide::U8
uint8_t U8
Definition:
PlatformDataTypes.h:44
Divide::U16
uint16_t U16
Definition:
PlatformDataTypes.h:45
Divide::GFX::MemoryBarrierCommand
Definition:
Commands.inl:189
Source
Rendering
Lighting
ShadowMapping
Headers
CubeShadowMapGenerator.h
Generated on Fri May 17 2024 16:59:56 for Divide Framework by
1.9.6