#include <SceneNodeRenderState.h>
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bool | drawState (RenderStagePass stagePass) const |
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void | addToDrawExclusionMask (RenderStage stage, RenderPassType passType=RenderPassType::COUNT, RenderStagePass::VariantType variant=RenderStagePass::VariantType::COUNT, U16 index=g_AllIndicesID, RenderStagePass::PassIndex pass=RenderStagePass::PassIndex::PASS_0) |
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| PROPERTY_RW (bool, drawState, true) |
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| PROPERTY_RW (bool, useBoundsCenterForLoD, true) |
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| PROPERTY_RW (bool, lod0OnCollision, false) |
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| PROPERTY_RW (U8, maxLodLevel, 255u) |
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Definition at line 11 of file SceneNodeRenderState.h.
◆ addToDrawExclusionMask()
◆ drawState()
bool Divide::SceneNodeRenderState::drawState |
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RenderStagePass |
stagePass | ) |
const |
◆ PROPERTY_RW() [1/4]
Divide::SceneNodeRenderState::PROPERTY_RW |
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bool |
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drawState |
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true |
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) |
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◆ PROPERTY_RW() [2/4]
Divide::SceneNodeRenderState::PROPERTY_RW |
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bool |
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lod0OnCollision |
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false |
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) |
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◆ PROPERTY_RW() [3/4]
Divide::SceneNodeRenderState::PROPERTY_RW |
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bool |
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useBoundsCenterForLoD |
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true |
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) |
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◆ PROPERTY_RW() [4/4]
Divide::SceneNodeRenderState::PROPERTY_RW |
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U8 |
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maxLodLevel |
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255u |
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) |
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◆ _exclusionStagePasses
The documentation for this struct was generated from the following files: