#include <MeshImporter.h>
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bool | serialize (ByteBuffer &dataOut) const |
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bool | deserialize (ByteBuffer &dataIn) |
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| PROPERTY_RW (Str< 64 >, name) |
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| PROPERTY_RW (U32, index, 0u) |
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| PROPERTY_RW (U8, lodCount, 0u) |
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| PROPERTY_RW (U8, boneCount, 0u) |
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| PROPERTY_RW (vec3< F32 >, minPos) |
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| PROPERTY_RW (vec3< F32 >, maxPos) |
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| PROPERTY_RW (vec3< F32 >, worldOffset) |
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Definition at line 112 of file MeshImporter.h.
◆ deserialize()
bool Divide::Import::SubMeshData::deserialize |
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ByteBuffer & |
dataIn | ) |
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◆ PROPERTY_RW() [1/7]
Divide::Import::SubMeshData::PROPERTY_RW |
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Str< 64 > |
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name |
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) |
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◆ PROPERTY_RW() [2/7]
Divide::Import::SubMeshData::PROPERTY_RW |
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U32 |
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index |
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0u |
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) |
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◆ PROPERTY_RW() [3/7]
Divide::Import::SubMeshData::PROPERTY_RW |
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U8 |
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boneCount |
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0u |
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) |
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◆ PROPERTY_RW() [4/7]
Divide::Import::SubMeshData::PROPERTY_RW |
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U8 |
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lodCount |
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0u |
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) |
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◆ PROPERTY_RW() [5/7]
Divide::Import::SubMeshData::PROPERTY_RW |
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vec3< F32 > |
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maxPos |
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◆ PROPERTY_RW() [6/7]
Divide::Import::SubMeshData::PROPERTY_RW |
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vec3< F32 > |
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minPos |
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) |
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◆ PROPERTY_RW() [7/7]
Divide::Import::SubMeshData::PROPERTY_RW |
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vec3< F32 > |
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worldOffset |
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◆ serialize()
bool Divide::Import::SubMeshData::serialize |
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ByteBuffer & |
dataOut | ) |
const |
◆ _indices
◆ _material
◆ _partitionIDs
◆ _triangles
◆ _useAttribute
◆ _vertices
The documentation for this struct was generated from the following files: