Go to the source code of this file.
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void | Divide::DVDConverter::OnStartup (const PlatformContext &context) |
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void | Divide::DVDConverter::OnShutdown () |
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U32 | Divide::DVDConverter::PopulateNodeData (aiNode *node, MeshNodeData &target, const aiMatrix4x4 &axisCorrectionBasis) |
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bool | Divide::DVDConverter::Load (PlatformContext &context, Import::ImportData &target) |
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void | Divide::DVDConverter::detail::LoadSubMeshGeometry (const aiMesh *source, Import::SubMeshData &subMeshData, Import::ImportData &target) |
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void | Divide::DVDConverter::detail::LoadSubMeshMaterial (Import::MaterialData &material, const aiScene *source, const ResourcePath &modelDirectoryName, const U16 materialIndex, const Str< 128 > &materialName, const GeometryFormat format, bool convertHeightToBumpMap) |
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void | Divide::DVDConverter::detail::BuildGeometryBuffers (PlatformContext &context, Import::ImportData &target) |
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◆ DVD_FORMAT_CONVERTER_H_
#define DVD_FORMAT_CONVERTER_H_ |