![]() |
Divide Framework 0.1
A free and open-source 3D Framework under heavy development
|
#include "config.h"
#include "Headers/RenderPass.h"
#include "Headers/NodeBufferedData.h"
#include "Core/Headers/Kernel.h"
#include "Editor/Headers/Editor.h"
#include "Core/Headers/Configuration.h"
#include "Graphs/Headers/SceneGraph.h"
#include "Managers/Headers/RenderPassManager.h"
#include "Managers/Headers/ProjectManager.h"
#include "Platform/Video/Headers/GFXDevice.h"
#include "Rendering/Lighting/Headers/LightPool.h"
#include "Rendering/Camera/Headers/Camera.h"
#include "Geometry/Material/Headers/Material.h"
#include "Scenes/Headers/Scene.h"
#include "Scenes/Headers/SceneEnvironmentProbePool.h"
#include "ECS/Components/Headers/EnvironmentProbeComponent.h"
#include "ECS/Components/Headers/RenderingComponent.h"
Go to the source code of this file.
Namespaces | |
namespace | Divide |
Handle console commands that start with a forward slash. | |
namespace | Divide::anonymous_namespace{RenderPass.cpp} |
namespace | Divide::anonymous_namespace{RenderPass.cpp}::ReflectionUtil |
namespace | Divide::anonymous_namespace{RenderPass.cpp}::RefractionUtil |
Functions | |
bool | Divide::anonymous_namespace{RenderPass.cpp}::ReflectionUtil::isInBudget () noexcept |
void | Divide::anonymous_namespace{RenderPass.cpp}::ReflectionUtil::resetBudget () noexcept |
void | Divide::anonymous_namespace{RenderPass.cpp}::ReflectionUtil::updateBudget () noexcept |
U16 | Divide::anonymous_namespace{RenderPass.cpp}::ReflectionUtil::currentEntry () noexcept |
bool | Divide::anonymous_namespace{RenderPass.cpp}::RefractionUtil::isInBudget () noexcept |
void | Divide::anonymous_namespace{RenderPass.cpp}::RefractionUtil::resetBudget () noexcept |
void | Divide::anonymous_namespace{RenderPass.cpp}::RefractionUtil::updateBudget () noexcept |
U16 | Divide::anonymous_namespace{RenderPass.cpp}::RefractionUtil::currentEntry () noexcept |
Variables | |
U16 | Divide::anonymous_namespace{RenderPass.cpp}::ReflectionUtil::g_reflectionBudget = 0 |
U16 | Divide::anonymous_namespace{RenderPass.cpp}::RefractionUtil::g_refractionBudget = 0 |