#include <TerrainChunk.h>
Definition at line 57 of file TerrainChunk.h.
◆ TerrainChunk()
Divide::TerrainChunk::TerrainChunk |
( |
Terrain * |
parentTerrain, |
|
|
QuadtreeNode & |
parentNode |
|
) |
| |
|
noexcept |
◆ bounds()
const BoundingBox & Divide::TerrainChunk::bounds |
( |
| ) |
const |
|
noexcept |
◆ drawBBox()
void Divide::TerrainChunk::drawBBox |
( |
GFXDevice & |
context | ) |
const |
◆ getOffsetAndSize()
vec4< F32 > Divide::TerrainChunk::getOffsetAndSize |
( |
| ) |
const |
|
inlinenoexcept |
◆ initVegetation()
◆ load()
◆ LoD()
U8 Divide::TerrainChunk::LoD |
( |
| ) |
const |
|
noexcept |
◆ parent()
const Terrain & Divide::TerrainChunk::parent |
( |
| ) |
const |
|
inlinenoexcept |
◆ PROPERTY_R()
Divide::TerrainChunk::PROPERTY_R |
( |
U32 |
, |
|
|
id |
, |
|
|
0u |
|
|
) |
| |
◆ quadtreeNode()
const QuadtreeNode & Divide::TerrainChunk::quadtreeNode |
( |
| ) |
const |
|
inlinenoexcept |
◆ Attorney::TerrainChunkVegetation
◆ _chunkID
U32 Divide::TerrainChunk::_chunkID = 0 |
|
staticprivate |
◆ _parentTerrain
Terrain* Divide::TerrainChunk::_parentTerrain {nullptr} |
|
private |
◆ _quadtreeNode
◆ _sizeX
F32 Divide::TerrainChunk::_sizeX {0.f} |
|
private |
◆ _sizeY
F32 Divide::TerrainChunk::_sizeY {0.f} |
|
private |
◆ _vegetation
VegetationInstance_uptr Divide::TerrainChunk::_vegetation |
|
private |
◆ _xOffset
F32 Divide::TerrainChunk::_xOffset {0.f} |
|
private |
◆ _yOffset
F32 Divide::TerrainChunk::_yOffset {0.f} |
|
private |
The documentation for this class was generated from the following files: