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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Go to the source code of this file.
Classes | |
class | Divide::AI::WarSceneAction |
Namespaces | |
namespace | Divide |
Handle console commands that start with a forward slash. | |
namespace | Divide::AI |
Macros | |
#define | DVD_WAR_SCENE_AESOP_ACTION_INTERFACE_H_ |
Enumerations | |
enum class | Divide::AI::ActionType : U8 { Divide::AI::APPROACH_ENEMY_FLAG = 0 , Divide::AI::CAPTURE_ENEMY_FLAG = 1 , Divide::AI::SCORE_FLAG = 2 , Divide::AI::RETURN_TO_BASE = 3 , Divide::AI::IDLE = 4 , Divide::AI::ATTACK_ENEMY = 5 , Divide::AI::RECOVER_FLAG = 6 , Divide::AI::COUNT } |
enum class | Divide::AI::Fact : U8 { Divide::AI::NEAR_ENEMY_FLAG = 0 , Divide::AI::AT_HOME_BASE = 1 , Divide::AI::HAS_ENEMY_FLAG = 2 , Divide::AI::ENEMY_HAS_FLAG = 3 , Divide::AI::IDLING = 4 , Divide::AI::ENEMY_DEAD = 5 , Divide::AI::COUNT } |
Functions | |
string | Divide::AI::WarSceneFactName (GOAPFact fact) |
#define DVD_WAR_SCENE_AESOP_ACTION_INTERFACE_H_ |
Definition at line 33 of file WarSceneActions.h.