9void WaypointGraph::addWaypoint(
Waypoint* wp) {
18void WaypointGraph::removeWaypoint(
Waypoint* wp) {
28void WaypointGraph::updateGraph() {
33 _positions.push_back(waypoint.second->position());
34 _rotations.push_back(waypoint.second->orientation());
35 _times.push_back(waypoint.second->time());
vector< vec3< F32 > > _positions
U32 getID() const noexcept
vector< Quaternion< F32 > > _rotations
void insert(eastl::vector< T, A1 > &target, const eastl::vector< T, A2 > &source)
void efficient_clear(eastl::fixed_vector< T, nodeCount, bEnableOverflow, OverflowAllocator > &fixed_vector)
static NO_INLINE void printfn(const char *format, T &&... args)
A point in space that AI units can navigate to.