Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Terrain.h File Reference

Go to the source code of this file.

Classes

struct  Divide::TessellationParams
 
class  Divide::Attorney::TerrainChunk
 

Namespaces

namespace  Divide
 Handle console commands that start with a forward slash.
 
namespace  Divide::Attorney
 

Macros

#define DVD_TERRAIN_H_
 

Enumerations

enum class  Divide::TerrainTextureChannel : U8 {
  Divide::TEXTURE_RED_CHANNEL = 0 , Divide::TEXTURE_GREEN_CHANNEL = 1 , Divide::TEXTURE_BLUE_CHANNEL = 2 , Divide::TEXTURE_ALPHA_CHANNEL = 3 ,
  Divide::COUNT
}
 

Functions

template<typename T >
Divide::TER_COORD (T x, T y, T width) noexcept
 
 Divide::FWD_DECLARE_MANAGED_CLASS (Quad3D)
 
 Divide::FWD_DECLARE_MANAGED_CLASS (GenericVertexData)
 
 Divide::DEFINE_3D_OBJECT_TYPE (Terrain, SceneNodeType::TYPE_TERRAIN)
 
size_t Divide::GetHash (Terrain *terrain) noexcept
 

Macro Definition Documentation

◆ DVD_TERRAIN_H_

#define DVD_TERRAIN_H_

Definition at line 34 of file Terrain.h.