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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include "TileRing.h"
#include "TerrainDescriptor.h"
#include "Geometry/Shapes/Headers/Object3D.h"
#include "Core/Math/BoundingVolumes/Headers/BoundingBox.h"
#include "Environment/Terrain/Quadtree/Headers/Quadtree.h"
#include "Rendering/Lighting/ShadowMapping/Headers/ShadowMap.h"
#include "Platform/Video/Buffers/VertexBuffer/Headers/VertexBuffer.h"
Go to the source code of this file.
Classes | |
struct | Divide::TessellationParams |
class | Divide::Attorney::TerrainChunk |
Namespaces | |
namespace | Divide |
Handle console commands that start with a forward slash. | |
namespace | Divide::Attorney |
Macros | |
#define | DVD_TERRAIN_H_ |
Enumerations | |
enum class | Divide::TerrainTextureChannel : U8 { Divide::TEXTURE_RED_CHANNEL = 0 , Divide::TEXTURE_GREEN_CHANNEL = 1 , Divide::TEXTURE_BLUE_CHANNEL = 2 , Divide::TEXTURE_ALPHA_CHANNEL = 3 , Divide::COUNT } |
Functions | |
template<typename T > | |
T | Divide::TER_COORD (T x, T y, T width) noexcept |
Divide::FWD_DECLARE_MANAGED_CLASS (Quad3D) | |
Divide::FWD_DECLARE_MANAGED_CLASS (GenericVertexData) | |
Divide::DEFINE_3D_OBJECT_TYPE (Terrain, SceneNodeType::TYPE_TERRAIN) | |
size_t | Divide::GetHash (Terrain *terrain) noexcept |