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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include <Material.h>
Public Attributes | |
Str< 64 > | _depthShaderVertSource = "baseVertexShaders" |
Str< 32 > | _depthShaderVertVariant = "BasicLightData" |
Str< 32 > | _shadowShaderVertVariant = "BasicData" |
Str< 64 > | _colourShaderVertSource = "baseVertexShaders" |
Str< 32 > | _colourShaderVertVariant = "BasicLightData" |
Str< 64 > | _depthShaderFragSource = "depthPass" |
Str< 32 > | _depthShaderFragVariant = "" |
Str< 64 > | _colourShaderFragSource = "material" |
Str< 32 > | _colourShaderFragVariant = "" |
Definition at line 147 of file Material.h.
Str<64> Divide::Material::ShaderData::_colourShaderFragSource = "material" |
Definition at line 158 of file Material.h.
Str<32> Divide::Material::ShaderData::_colourShaderFragVariant = "" |
Definition at line 159 of file Material.h.
Str<64> Divide::Material::ShaderData::_colourShaderVertSource = "baseVertexShaders" |
Definition at line 152 of file Material.h.
Str<32> Divide::Material::ShaderData::_colourShaderVertVariant = "BasicLightData" |
Definition at line 153 of file Material.h.
Str<64> Divide::Material::ShaderData::_depthShaderFragSource = "depthPass" |
Definition at line 155 of file Material.h.
Str<32> Divide::Material::ShaderData::_depthShaderFragVariant = "" |
Definition at line 156 of file Material.h.
Str<64> Divide::Material::ShaderData::_depthShaderVertSource = "baseVertexShaders" |
Definition at line 148 of file Material.h.
Str<32> Divide::Material::ShaderData::_depthShaderVertVariant = "BasicLightData" |
Definition at line 149 of file Material.h.
Str<32> Divide::Material::ShaderData::_shadowShaderVertVariant = "BasicData" |
Definition at line 150 of file Material.h.