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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include "Headers/WarSceneAIProcessor.h"
#include "Headers/WarScene.h"
#include "AI/Headers/AIManager.h"
#include "AI/Sensors/Headers/AudioSensor.h"
#include "AI/Sensors/Headers/VisualSensor.h"
#include "AI/ActionInterface/Headers/AITeam.h"
#include "Managers/Headers/ProjectManager.h"
#include "Core/Headers/StringHelper.h"
#include "Graphs/Headers/SceneGraph.h"
#include "Graphs/Headers/SceneGraphNode.h"
#include "Dynamics/Entities/Units/Headers/NPC.h"
#include "ECS/Components/Headers/BoundsComponent.h"
#include "ECS/Components/Headers/TransformComponent.h"
Go to the source code of this file.
Namespaces | |
namespace | Divide |
Handle console commands that start with a forward slash. | |
namespace | Divide::AI |
namespace | Divide::AI::anonymous_namespace{WarSceneAIProcessor.cpp} |
Variables | |
const D64 | Divide::AI::anonymous_namespace{WarSceneAIProcessor.cpp}::g_ATTACK_RADIUS = 5 |
const D64 | Divide::AI::anonymous_namespace{WarSceneAIProcessor.cpp}::g_ATTACK_RADIUS_SQ = g_ATTACK_RADIUS * g_ATTACK_RADIUS |
const U32 | Divide::AI::anonymous_namespace{WarSceneAIProcessor.cpp}::g_myTeamContainer = 0 |
const U32 | Divide::AI::anonymous_namespace{WarSceneAIProcessor.cpp}::g_enemyTeamContainer = 1 |
const U32 | Divide::AI::anonymous_namespace{WarSceneAIProcessor.cpp}::g_flagContainer = 2 |