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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include "Scenes/Headers/Scene.h"
#include "Scenes/Headers/ScenePool.h"
#include "Core/Headers/FrameListener.h"
#include "Core/Headers/KernelComponent.h"
#include "Core/Math/BoundingVolumes/Headers/BoundingSphere.h"
#include "Rendering/RenderPass/Headers/RenderPassCuller.h"
#include "Platform/Video/Textures/Headers/SamplerDescriptor.h"
#include "Platform/Input/Headers/InputAggregatorInterface.h"
Go to the source code of this file.
Namespaces | |
namespace | Divide |
Handle console commands that start with a forward slash. | |
namespace | Divide::Attorney |
namespace | Divide::AI |
namespace | Divide::AI::Navigation |
namespace | Divide::Time |
namespace | Divide::GFX |
Macros | |
#define | DVD_SCENE_MANAGER_H |
Typedefs | |
using | Divide::ProjectIDs = vector< ProjectID > |
Functions | |
Divide::AI::Navigation::FWD_DECLARE_MANAGED_CLASS (DivideRecast) | |
Divide::FWD_DECLARE_MANAGED_CLASS (Player) | |
bool | Divide::operator== (const SceneEntry &lhs, const SceneEntry &rhs) noexcept |
bool | Divide::IsSet (const SwitchSceneTarget &target) noexcept |
bool | Divide::IsSet (const SwitchProjectTarget &target) noexcept |
Divide::FWD_DECLARE_MANAGED_CLASS (Project) | |
#define DVD_SCENE_MANAGER_H |
Definition at line 34 of file ProjectManager.h.