Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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ProjectManager.h File Reference

Go to the source code of this file.

Classes

class  Divide::LoadSave
 
struct  Divide::ProjectID
 
struct  Divide::SwitchSceneTarget
 
struct  Divide::SwitchProjectTarget
 
class  Divide::Project
 
class  Divide::ProjectManager
 
class  Divide::Attorney::ProjectScenePool
 
class  Divide::Attorney::ProjectManagerProject
 
class  Divide::Attorney::ProjectManagerScene
 
class  Divide::Attorney::ProjectManagerKernel
 
class  Divide::Attorney::ProjectManagerEditor
 
class  Divide::Attorney::ProjectManagerSSRAccessor
 
class  Divide::Attorney::ProjectManagerCameraAccessor
 
class  Divide::Attorney::ProjectManagerRenderPass
 

Namespaces

namespace  Divide
 Handle console commands that start with a forward slash.
 
namespace  Divide::Attorney
 
namespace  Divide::AI
 
namespace  Divide::AI::Navigation
 
namespace  Divide::Time
 
namespace  Divide::GFX
 

Macros

#define DVD_SCENE_MANAGER_H
 

Typedefs

using Divide::ProjectIDs = vector< ProjectID >
 

Functions

 Divide::AI::Navigation::FWD_DECLARE_MANAGED_CLASS (DivideRecast)
 
 Divide::FWD_DECLARE_MANAGED_CLASS (Player)
 
bool Divide::operator== (const SceneEntry &lhs, const SceneEntry &rhs) noexcept
 
bool Divide::IsSet (const SwitchSceneTarget &target) noexcept
 
bool Divide::IsSet (const SwitchProjectTarget &target) noexcept
 
 Divide::FWD_DECLARE_MANAGED_CLASS (Project)
 

Macro Definition Documentation

◆ DVD_SCENE_MANAGER_H

#define DVD_SCENE_MANAGER_H

Definition at line 34 of file ProjectManager.h.