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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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A straight line between 2 waypoints. More...
#include <Waypoint.h>
Public Member Functions | |
POINTER_RW (Waypoint, first, nullptr) | |
POINTER_RW (Waypoint, second, nullptr) | |
PROPERTY_RW (bool, throughObjects, false) | |
If the path intersects an object in the scene, is the path still valid? | |
PROPERTY_RW (Ray, collisionRay) | |
ray used for collision detection | |
A straight line between 2 waypoints.
Definition at line 50 of file Waypoint.h.
Divide::Navigation::WaypointPath::POINTER_RW | ( | Waypoint | , |
first | , | ||
nullptr | |||
) |
Divide::Navigation::WaypointPath::POINTER_RW | ( | Waypoint | , |
second | , | ||
nullptr | |||
) |
Divide::Navigation::WaypointPath::PROPERTY_RW | ( | bool | , |
throughObjects | , | ||
false | |||
) |
If the path intersects an object in the scene, is the path still valid?
Divide::Navigation::WaypointPath::PROPERTY_RW | ( | Ray | , |
collisionRay | |||
) |
ray used for collision detection