Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::Navigation::WaypointPath Struct Reference

A straight line between 2 waypoints. More...

#include <Waypoint.h>

Public Member Functions

 POINTER_RW (Waypoint, first, nullptr)
 
 POINTER_RW (Waypoint, second, nullptr)
 
 PROPERTY_RW (bool, throughObjects, false)
 If the path intersects an object in the scene, is the path still valid?
 
 PROPERTY_RW (Ray, collisionRay)
 ray used for collision detection
 

Detailed Description

A straight line between 2 waypoints.

Definition at line 50 of file Waypoint.h.

Member Function Documentation

◆ POINTER_RW() [1/2]

Divide::Navigation::WaypointPath::POINTER_RW ( Waypoint  ,
first  ,
nullptr   
)

◆ POINTER_RW() [2/2]

Divide::Navigation::WaypointPath::POINTER_RW ( Waypoint  ,
second  ,
nullptr   
)

◆ PROPERTY_RW() [1/2]

Divide::Navigation::WaypointPath::PROPERTY_RW ( bool  ,
throughObjects  ,
false   
)

If the path intersects an object in the scene, is the path still valid?

◆ PROPERTY_RW() [2/2]

Divide::Navigation::WaypointPath::PROPERTY_RW ( Ray  ,
collisionRay   
)

ray used for collision detection


The documentation for this struct was generated from the following file: