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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include <TextureData.h>
Public Attributes | |
vector< Byte > | _data |
U16 | _width {0u} |
U16 | _height {0u} |
U8 | _bpp {0u} |
U8 | _numComponents {0u} |
bool | _sourceIsBGR {false} |
Definition at line 55 of file TextureData.h.
U8 Divide::ImageReadbackData::_bpp {0u} |
Definition at line 60 of file TextureData.h.
Definition at line 57 of file TextureData.h.
U16 Divide::ImageReadbackData::_height {0u} |
Definition at line 59 of file TextureData.h.
U8 Divide::ImageReadbackData::_numComponents {0u} |
Definition at line 61 of file TextureData.h.
bool Divide::ImageReadbackData::_sourceIsBGR {false} |
Definition at line 62 of file TextureData.h.
U16 Divide::ImageReadbackData::_width {0u} |
Definition at line 58 of file TextureData.h.