Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::ImageReadbackData Struct Reference

#include <TextureData.h>

Public Attributes

vector< Byte_data
 
U16 _width {0u}
 
U16 _height {0u}
 
U8 _bpp {0u}
 
U8 _numComponents {0u}
 
bool _sourceIsBGR {false}
 

Detailed Description

Definition at line 55 of file TextureData.h.

Member Data Documentation

◆ _bpp

U8 Divide::ImageReadbackData::_bpp {0u}

Definition at line 60 of file TextureData.h.

◆ _data

vector<Byte> Divide::ImageReadbackData::_data

Definition at line 57 of file TextureData.h.

◆ _height

U16 Divide::ImageReadbackData::_height {0u}

Definition at line 59 of file TextureData.h.

◆ _numComponents

U8 Divide::ImageReadbackData::_numComponents {0u}

Definition at line 61 of file TextureData.h.

◆ _sourceIsBGR

bool Divide::ImageReadbackData::_sourceIsBGR {false}

Definition at line 62 of file TextureData.h.

◆ _width

U16 Divide::ImageReadbackData::_width {0u}

Definition at line 58 of file TextureData.h.


The documentation for this struct was generated from the following file: