#include <glHardwareQuery.h>
Definition at line 45 of file glHardwareQuery.h.
◆ glHardwareQuery()
Divide::glHardwareQuery::glHardwareQuery |
( |
| ) |
|
|
explicitnoexcept |
◆ create()
void Divide::glHardwareQuery::create |
( |
gl46core::GLenum |
queryType | ) |
|
◆ destroy()
void Divide::glHardwareQuery::destroy |
( |
| ) |
|
◆ enabled() [1/2]
bool Divide::glHardwareQuery::enabled |
( |
| ) |
const |
|
inlinenoexcept |
◆ enabled() [2/2]
void Divide::glHardwareQuery::enabled |
( |
const bool |
state | ) |
|
|
inlinenoexcept |
◆ getID()
U32 Divide::glHardwareQuery::getID |
( |
| ) |
const |
|
inlinenoexcept |
◆ getResult()
I64 Divide::glHardwareQuery::getResult |
( |
| ) |
const |
◆ getResultNoWait()
I64 Divide::glHardwareQuery::getResultNoWait |
( |
| ) |
const |
◆ isResultAvailable()
bool Divide::glHardwareQuery::isResultAvailable |
( |
| ) |
const |
◆ _enabled
bool Divide::glHardwareQuery::_enabled = true |
|
protected |
◆ _queryID
U32 Divide::glHardwareQuery::_queryID = 0u |
|
protected |
The documentation for this class was generated from the following files: