Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::SceneGraphNodeDescriptor Struct Reference

#include <SceneGraphNode.h>

Public Attributes

Str< 64 > _name = ""
 
size_t _instanceCount = 1u
 
SceneNodeHandle _nodeHandle {}
 
U32 _componentMask = 0u
 
U32 _dataFlag = U32_MAX
 
NodeUsageContext _usageContext = NodeUsageContext::NODE_STATIC
 
bool _serialize = true
 

Detailed Description

Definition at line 84 of file SceneGraphNode.h.

Member Data Documentation

◆ _componentMask

U32 Divide::SceneGraphNodeDescriptor::_componentMask = 0u

Definition at line 89 of file SceneGraphNode.h.

◆ _dataFlag

U32 Divide::SceneGraphNodeDescriptor::_dataFlag = U32_MAX

Definition at line 90 of file SceneGraphNode.h.

◆ _instanceCount

size_t Divide::SceneGraphNodeDescriptor::_instanceCount = 1u

Definition at line 87 of file SceneGraphNode.h.

◆ _name

Str<64> Divide::SceneGraphNodeDescriptor::_name = ""

Definition at line 86 of file SceneGraphNode.h.

◆ _nodeHandle

SceneNodeHandle Divide::SceneGraphNodeDescriptor::_nodeHandle {}

Definition at line 88 of file SceneGraphNode.h.

◆ _serialize

bool Divide::SceneGraphNodeDescriptor::_serialize = true

Definition at line 92 of file SceneGraphNode.h.

◆ _usageContext

NodeUsageContext Divide::SceneGraphNodeDescriptor::_usageContext = NodeUsageContext::NODE_STATIC

Definition at line 91 of file SceneGraphNode.h.


The documentation for this struct was generated from the following file: