![]() |
Divide Framework 0.1
A free and open-source 3D Framework under heavy development
|
#include <SceneGraphNode.h>
Public Attributes | |
Str< 64 > | _name = "" |
size_t | _instanceCount = 1u |
SceneNodeHandle | _nodeHandle {} |
U32 | _componentMask = 0u |
U32 | _dataFlag = U32_MAX |
NodeUsageContext | _usageContext = NodeUsageContext::NODE_STATIC |
bool | _serialize = true |
Definition at line 84 of file SceneGraphNode.h.
U32 Divide::SceneGraphNodeDescriptor::_componentMask = 0u |
Definition at line 89 of file SceneGraphNode.h.
Definition at line 90 of file SceneGraphNode.h.
size_t Divide::SceneGraphNodeDescriptor::_instanceCount = 1u |
Definition at line 87 of file SceneGraphNode.h.
Str<64> Divide::SceneGraphNodeDescriptor::_name = "" |
Definition at line 86 of file SceneGraphNode.h.
SceneNodeHandle Divide::SceneGraphNodeDescriptor::_nodeHandle {} |
Definition at line 88 of file SceneGraphNode.h.
bool Divide::SceneGraphNodeDescriptor::_serialize = true |
Definition at line 92 of file SceneGraphNode.h.
NodeUsageContext Divide::SceneGraphNodeDescriptor::_usageContext = NodeUsageContext::NODE_STATIC |
Definition at line 91 of file SceneGraphNode.h.