Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::Scene::DayNightData Struct Reference

#include <Scene.h>

Public Attributes

Sky * _skyInstance = nullptr
 
DirectionalLightComponent_sunLight = nullptr
 
F32 _speedFactor = 1.0f
 
F32 _timeAccumulatorSec = 0.0f
 
F32 _timeAccumulatorHour = 0.0f
 
SimpleTime _time = { 14u, 30u }
 
SimpleLocation _location = { 51.4545f, -2.5879f }
 
bool _resetTime = true
 

Detailed Description

Definition at line 133 of file Scene.h.

Member Data Documentation

◆ _location

SimpleLocation Divide::Scene::DayNightData::_location = { 51.4545f, -2.5879f }

Definition at line 141 of file Scene.h.

◆ _resetTime

bool Divide::Scene::DayNightData::_resetTime = true

Definition at line 142 of file Scene.h.

◆ _skyInstance

Sky* Divide::Scene::DayNightData::_skyInstance = nullptr

Definition at line 135 of file Scene.h.

◆ _speedFactor

F32 Divide::Scene::DayNightData::_speedFactor = 1.0f

Definition at line 137 of file Scene.h.

◆ _sunLight

DirectionalLightComponent* Divide::Scene::DayNightData::_sunLight = nullptr

Definition at line 136 of file Scene.h.

◆ _time

SimpleTime Divide::Scene::DayNightData::_time = { 14u, 30u }

Definition at line 140 of file Scene.h.

◆ _timeAccumulatorHour

F32 Divide::Scene::DayNightData::_timeAccumulatorHour = 0.0f

Definition at line 139 of file Scene.h.

◆ _timeAccumulatorSec

F32 Divide::Scene::DayNightData::_timeAccumulatorSec = 0.0f

Definition at line 138 of file Scene.h.


The documentation for this struct was generated from the following file: