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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include <CameraSnapshot.h>
Public Member Functions | |
bool | operator== (const CameraSnapshot &rhs) const =default |
Public Attributes | |
mat4< F32 > | _viewMatrix |
mat4< F32 > | _invViewMatrix |
mat4< F32 > | _projectionMatrix |
mat4< F32 > | _invProjectionMatrix |
Quaternion< F32 > | _orientation |
std::array< Plane< F32 >, 6 > | _frustumPlanes |
vec3< F32 > | _eye |
vec2< F32 > | _zPlanes |
Angle::DEGREES< F32 > | _fov { 0.f} |
F32 | _aspectRatio { 0.f } |
bool | _isOrthoCamera {false} |
Definition at line 38 of file CameraSnapshot.h.
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default |
F32 Divide::CameraSnapshot::_aspectRatio { 0.f } |
Definition at line 49 of file CameraSnapshot.h.
Definition at line 46 of file CameraSnapshot.h.
Angle::DEGREES<F32> Divide::CameraSnapshot::_fov { 0.f} |
Definition at line 48 of file CameraSnapshot.h.
Definition at line 45 of file CameraSnapshot.h.
Definition at line 43 of file CameraSnapshot.h.
Definition at line 41 of file CameraSnapshot.h.
bool Divide::CameraSnapshot::_isOrthoCamera {false} |
Definition at line 50 of file CameraSnapshot.h.
Quaternion<F32> Divide::CameraSnapshot::_orientation |
Definition at line 44 of file CameraSnapshot.h.
Definition at line 42 of file CameraSnapshot.h.
Definition at line 40 of file CameraSnapshot.h.
Definition at line 47 of file CameraSnapshot.h.