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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include "Headers/ParticleEmitter.h"
#include "Core/Headers/Configuration.h"
#include "Core/Headers/StringHelper.h"
#include "Core/Resources/Headers/ResourceCache.h"
#include "Scenes/Headers/Scene.h"
#include "Platform/Video/Headers/GFXDevice.h"
#include "Platform/Video/Headers/RenderPackage.h"
#include "Platform/Video/Headers/RenderStateBlock.h"
#include "Core/Headers/PlatformContext.h"
#include "Graphs/Headers/SceneGraphNode.h"
#include "Scenes/Headers/SceneState.h"
#include "Geometry/Material/Headers/Material.h"
#include "Rendering/Camera/Headers/Camera.h"
#include "ECS/Components/Headers/RenderingComponent.h"
#include "ECS/Components/Headers/BoundsComponent.h"
#include "ECS/Components/Headers/TransformComponent.h"
#include "Platform/Video/Buffers/VertexBuffer/GenericBuffer/Headers/GenericVertexData.h"
Go to the source code of this file.
Namespaces | |
namespace | Divide |
Handle console commands that start with a forward slash. | |
namespace | Divide::anonymous_namespace{ParticleEmitter.cpp} |
Variables | |
constexpr U32 | Divide::anonymous_namespace{ParticleEmitter.cpp}::g_particleBufferSizeFactor = 3 |
constexpr U32 | Divide::anonymous_namespace{ParticleEmitter.cpp}::g_particleGeometryBuffer = 0 |
constexpr U32 | Divide::anonymous_namespace{ParticleEmitter.cpp}::g_particlePositionBuffer = g_particleGeometryBuffer + 1 |
constexpr U32 | Divide::anonymous_namespace{ParticleEmitter.cpp}::g_particleColourBuffer = g_particlePositionBuffer* + 2 |
constexpr U64 | Divide::anonymous_namespace{ParticleEmitter.cpp}::g_updateInterval = Time::MillisecondsToMicroseconds(33) |